local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133212395
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 395001
L2_1.gadget_id = 70220069
L3_1 = {}
L3_1.x = -3873.322
L3_1.y = 208.072
L3_1.z = -2147.518
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 238.641
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 13
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 395002
L3_1 = {}
L3_1.x = -3868.905
L3_1.y = 208.569
L3_1.z = -2143.241
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 194.315
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 13
L2_1.tag = 8
L3_1 = {}
L3_1.config_id = 395003
L4_1 = {}
L4_1.x = -3866.645
L4_1.y = 208.197
L4_1.z = -2150.579
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 297.918
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 13
L3_1.tag = 8
L4_1 = {}
L4_1.config_id = 395004
L5_1 = {}
L5_1.x = -3869.555
L5_1.y = 207.879
L5_1.z = -2152.752
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 327.687
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 13
L4_1.tag = 8
L5_1 = {}
L5_1.config_id = 395005
L6_1 = {}
L6_1.x = -3866.155
L6_1.y = 208.131
L6_1.z = -2146.108
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 263.63
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 13
L5_1.tag = 8
L6_1 = {}
L6_1.config_id = 395006
L7_1 = {}
L7_1.x = -3874.453
L7_1.y = 207.417
L7_1.z = -2154.25
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 29.77
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 13
L6_1.tag = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1004
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1005
L3_1.rand_weight = 100
L4_1 = {}
L4_1.pool_id = 1006
L4_1.rand_weight = 100
L5_1 = {}
L5_1.pool_id = 1007
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_0/TreasureMapEventV2"
L1_1(L2_1)
